Brawl - Giga Bowser - Subroutine - 0x101f8
- if (AnimationHasLooped)
- IntVariableIncrement { variable: RandomAccessInt (0x1) }
- if (BoolIsTrue RandomAccessBool(EnableGlide))
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- GenerateArticle { article_id: 0, subaction_only: true }